]> dgit.raspbian.org Git - gnome-shell.git/commitdiff
workspace: Lay out windows based on the real allocation
authorJasper St. Pierre <jstpierre@mecheye.net>
Mon, 25 Feb 2013 23:34:17 +0000 (18:34 -0500)
committerJasper St. Pierre <jstpierre@mecheye.net>
Mon, 22 Apr 2013 18:01:00 +0000 (14:01 -0400)
Instead of doing an entire recalculation of window positions when
sliding the thumbnails box, simply recalculate the position and scale
with basic aspect ratio math. This also ensures that windows won't
miraculously swap positions, even if we reposition windows while the
thumbnails box is expanded.

https://bugzilla.gnome.org/show_bug.cgi?id=694469

js/ui/workspace.js
js/ui/workspacesView.js

index 9eff090023d8d05ac1fc2d13145bafe7e00bdc6c..bd8519dc4112137f131698c8c79d8893438a4754 100644 (file)
@@ -768,20 +768,27 @@ const LayoutStrategy = new Lang.Class({
         let slots = [];
 
         // Do this in three parts.
+        let width = 0;
         let height = 0;
         for (let i = 0; i < rows.length; i++) {
             let row = rows[i];
+            width = Math.max(width, row.width);
             height += row.height + this._rowSpacing;
         }
 
         height -= this._rowSpacing;
 
+        // If the window layout doesn't fit in the actual
+        // geometry, then apply this additional scale to
+        // tne entire layout.
+        let additionalScale = Math.min(1, area.width / width, area.height / height);
+
         let y = 0;
 
         for (let i = 0; i < rows.length; i++) {
             let row = rows[i];
-            row.x = area.x + (area.width - row.width) / 2;
-            row.y = area.y + y + (area.height - height) / 2;
+            row.x = area.x + (Math.max(area.width - row.width, 0) / 2) * additionalScale;
+            row.y = area.y + (y + Math.max(area.height - height, 0) / 2) * additionalScale;
             y += row.height + this._rowSpacing;
 
             row.windows.sort(Lang.bind(this, function(a, b) {
@@ -795,7 +802,7 @@ const LayoutStrategy = new Lang.Class({
             for (let j = 0; j < row.windows.length; j++) {
                 let window = row.windows[j];
 
-                let s = scale * this._computeWindowScale(window);
+                let s = scale * this._computeWindowScale(window) * additionalScale;
                 let cellWidth = window.actor.width * s;
                 let cellHeight = window.actor.height * s;
 
@@ -915,6 +922,14 @@ const Workspace = new Lang.Class({
         // this, like if the workspace switcher is slid out.
         this._fullGeometry = null;
 
+        // The actual geometry is the geometry we need to arrange windows
+        // in. If this is a smaller area than the full geometry, we'll
+        // do some simple aspect ratio like math to fit the layout calculated
+        // for the full geometry into this area.
+        this._actualGeometry = null;
+
+        this._currentLayout = null;
+
         this.monitorIndex = monitorIndex;
         this._monitor = Main.layoutManager.monitors[this.monitorIndex];
         this._windowOverlaysGroup = new Clutter.Actor();
@@ -967,14 +982,19 @@ const Workspace = new Lang.Class({
 
     setFullGeometry: function(geom) {
         this._fullGeometry = geom;
+        this._recalculateWindowPositions(WindowPositionFlags.NONE);
+    },
+
+    setActualGeometry: function(geom) {
+        this._actualGeometry = geom;
 
         Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this, function() {
             this._dropRect.set_position(geom.x, geom.y);
             this._dropRect.set_size(geom.width, geom.height);
+            if (this._currentLayout != null)
+                this._updateWindowPositions(WindowPositionFlags.NONE);
             return false;
         }));
-
-        this._recalculateWindowPositions(WindowPositionFlags.NONE);
     },
 
     _lookupIndex: function (metaWindow) {
@@ -1048,7 +1068,7 @@ const Workspace = new Lang.Class({
         let strategy = layout.strategy;
 
         let [, , padding] = this._getSpacingAndPadding();
-        let area = padArea(this._fullGeometry, padding);
+        let area = padArea(this._actualGeometry, padding);
         let slots = strategy.computeWindowSlots(layout, area);
 
         let currentWorkspace = global.screen.get_active_workspace();
index c6a998c538ed9e55dbe32dc98f2d9bff48403766..5c97e9c73eac23b6034fac01671c4509aa664f4f 100644 (file)
@@ -56,6 +56,7 @@ const WorkspacesView = new Lang.Class({
             }));
 
         this._fullGeometry = null;
+        this._actualGeometry = null;
 
         this._spacing = 0;
         this._animating = false; // tweening
@@ -135,6 +136,7 @@ const WorkspacesView = new Lang.Class({
 
             let ws = new Workspace.Workspace(null, i);
             ws.setFullGeometry(monitors[i]);
+            ws.setActualGeometry(monitors[i]);
             global.overlay_group.add_actor(ws.actor);
             this._extraWorkspaces.push(ws);
         }
@@ -156,6 +158,16 @@ const WorkspacesView = new Lang.Class({
             this._workspaces[i].setFullGeometry(geom);
     },
 
+    setActualGeometry: function(geom) {
+        if (rectEqual(this._actualGeometry, geom))
+            return;
+
+        this._actualGeometry = geom;
+
+        for (let i = 0; i < this._workspaces.length; i++)
+            this._workspaces[i].setActualGeometry(geom);
+    },
+
     _lookupWorkspaceForMetaWindow: function (metaWindow) {
         for (let i = 0; i < this._workspaces.length; i++) {
             if (this._workspaces[i].containsMetaWindow(metaWindow))
@@ -432,6 +444,7 @@ const WorkspacesDisplay = new Lang.Class({
 
     _init: function() {
         this.actor = new St.Widget({ clip_to_allocation: true });
+        this.actor.connect('notify::allocation', Lang.bind(this, this._updateWorkspacesActualGeometry));
         this.actor.connect('parent-set', Lang.bind(this, this._parentSet));
 
         let clickAction = new Clutter.ClickAction()
@@ -576,6 +589,7 @@ const WorkspacesDisplay = new Lang.Class({
         }
 
         this._updateWorkspacesFullGeometry();
+        this._updateWorkspacesActualGeometry();
 
         for (let i = 0; i < this._workspacesViews.length; i++)
             global.overlay_group.add_actor(this._workspacesViews[i].actor);
@@ -660,6 +674,28 @@ const WorkspacesDisplay = new Lang.Class({
         }
     },
 
+    _updateWorkspacesActualGeometry: function() {
+        if (!this._workspacesViews.length)
+            return;
+
+        let [x, y] = this.actor.get_transformed_position();
+        let width = this.actor.allocation.x2 - this.actor.allocation.x1;
+        let height = this.actor.allocation.y2 - this.actor.allocation.y1;
+        let geometry = { x: x, y: y, width: width, height: height };
+
+        let monitors = Main.layoutManager.monitors;
+        let m = 0;
+        for (let i = 0; i < monitors.length; i++) {
+            if (i == this._primaryIndex) {
+                this._workspacesViews[m].setActualGeometry(geometry);
+                m++;
+            } else if (!this._workspacesOnlyOnPrimary) {
+                this._workspacesViews[m].setActualGeometry(monitors[i]);
+                m++;
+            }
+        }
+    },
+
     _onRestacked: function(overview, stackIndices) {
         for (let i = 0; i < this._workspacesViews.length; i++)
             this._workspacesViews[i].syncStacking(stackIndices);